![]() Logistic requests and auto trash have been merged into one panel. Personal logistics has been moved to a separate tab.The player can switch between weapons at any time. To the left most side of the screen are the player's equipped weapons and armor, along with the types of ammo being used for each weapon. The icons can be hidden and their order can be changed. It is always visible at the bottom of the screen, appearing to the right of the quickbar. The shortcut bar is a group of icons for accessing regularly used features such as obtaining blueprints and deconstruction planners with a simple mouse click. Clicking any filled slot will place the chosen item in the player's hand if available in the inventory. It shows between one and four bars from a set of ten available, each containing 10 slots. Once created they can be quickly selected at any time without needing to open the inventory. The quickbar is a user interface component for creating links to items that are always visible at the bottom of the screen. Quickbar and shortcut bar Main article: Quickbar 10 seconds after being killed, the character respawns at the center of the world or at a pre-determined spawn point which can be set via the map editor. When a player character is killed it leaves behind a corpse that lasts 15 minutes and contains all items that were located in the player's inventory, quickbar, trash slots, and equipment slots. For example: They cannot fire a weapon, if they have no weapon slots. ![]() Note: The player can do that only if their character has the abilities for this.
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